Slæ̈rn Kond-mamno (/kond/ /mamˈno/ [tense] [fairy]) is a temperate City located in the Mididïleghi Principality of the Nutheli.
The name Slæ̈rn Kond-mamno is derived from the Sylvin language, as Slæ̈rn Kond-mamno was founded by Nurarnuli, who was culturaly Gnoll.
Climate
Slæ̈rn Kond-mamno has a yearly average temperature of 2°C (35°F), with its average temperature during the summer being an icy 28°C (82°F) and its average temperature during the winter being a cold -23°C (-9°F). Slæ̈rn Kond-mamno receives an average of 210 cm/y (82 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Slæ̈rn Kond-mamno covers an area of nearly 33 km2 (13 mi2), and an average elevation of 4742 m (15557 ft) above sea level.
Overview
Slæ̈rn Kond-mamno was founded durring the early 13th century in spring of the year 1200, by Nurarnuli. The establishment of Slæ̈rn Kond-mamno suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Slæ̈rn Kond-mamno was built using the conventions of Gnoll durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Kond-mamno is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Slæ̈rn Kond-mamno is buildings folow an organic layout of premissive cobblestone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Unfortuantly, these perhapse unnessisarily well built defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
Something in your gut tells you that you may be unwelcome in Slæ̈rn Kond-mamno. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them.
Civic Infrastructure
Slæ̈rn Kond-mamno has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Slæ̈rn Kond-mamno has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Kond-mamno. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Kond-mamno's parks.
Slæ̈rn Kond-mamno has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Kond-mamno.
Slæ̈rn Kond-mamno has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Slæ̈rn Kond-mamno has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Slæ̈rn Kond-mamno has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Slæ̈rn Kond-mamno has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Slæ̈rn Kond-mamno has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Kond-mamno has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Kond-mamno has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Kond-mamno's public wards, blessings, and other arcane systems.
Slæ̈rn Kond-mamno has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Slæ̈rn Kond-mamno possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Slæ̈rn Kond-mamno's grid is powered by a boiler and turbine based power plant.
Slæ̈rn Kond-mamno possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Slæ̈rn Kond-mamno has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Kond-mamno's natural decorations nor waterways.
Slæ̈rn Kond-mamno has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Slæ̈rn Kond-mamno has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Slæ̈rn Kond-mamno has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Slæ̈rn Kond-mamno's bank was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.
In Slæ̈rn Kond-mamno during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.
The Donratty near Slæ̈rn Kond-mamno are known to be more aggressive than normal.
Slæ̈rn Kond-mamno's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Invocation energies of tier 1 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 15
Farmers: 24
Farm Laborer: 42
Hunters: 26
Milk Maids: 21
Ranchers: 10
Ranch Hands: 21
Shepherds: 21
Farmland: 31884 m2
Cattle and Similar Creatures: 1997
Poultry: 23973
Swine: 1598
Sheep: 79
Goats: 15
Horses, Mounts, and Beasts of Burden: 799
Craftsmen
Arms and Toolmakers: 15
Blacksmiths: 17
Bookbinders: 10
Buckle-makers: 10
Cabinetmakers: 18
Candlemakers: 28
Carpenters: 26
Clothmakers: 24
Coach and Harness Makers: 8
Coopers: 19
Copper, Brass, Tin, Zinc, and Lead Workers: 11
Copyists: 7
Cutlers: 6
Fabricworkers: 17
Farrier: 59
Furriers: 5
Glassworkers: 25
Gunsmiths: 17
Harness-Makers: 7
Hatters: 15
Hosiery Workers: 5
Jewelers: 9
Leatherwrights: 22
Locksmiths: 8
Matchstick makers: 13
Musical Instrument Makers: 11
Painters, Structures and Fixtures: 10
Paper Workers: 11
Plasterers: 10
Pursemakers: 12
Roofers: 8
Ropemakers: 8
Rugmakers: 7
Saddlers: 15
Scabbardmakers: 17
Scalemakers: 8
Scientific, Surgical, and Optical Instrument Makers: 5
Sculptors, Structures and Fixtures: 7
Shoemakers: 7
Soap and Tallow Workers: 29
Tailors: 38
Tanners: 10
Upholsterers: 10
Watchmakers: 10
Weavers: 24
Whitesmiths: 6
Merchants
Adventuring Goods Retellers: 5
Arcana Sellers: 5
Beer-Sellers: 10
Booksellers: 12
Butchers: 19
Chandlers: 19
Chicken Butchers: 19
Entrepreneurs: 8
Fine Clothiers: 19
Fishmongers: 20
Florists: 4
Potion Sellers: 13
Resellers: 38
Spice Merchants: 11
Wine-sellers: 16
Wheelwright: 13
Woodsellers: 7
Service workers
Bakers: 49
Barbers: 38
Coachmen: 11
Cooks: 34
Doctors: 17
Gamekeepers: 12
Grooms: 7
Hairdressers: 27
Healers: 21
Housekeepers: 26
Housemaids: 42
House Stewards: 20
Inns: 7
Laundry maids: 14
Maidservants: 28
Nursery Maids: 15
Pastrycooks: 26
Restaurateur: 28
Tavern Keepers: 42
Specialized Laborer
Ashworkers: 11
Bleachers: 7
Chemical Workers: 4
Coal Heavers: 15
In-Town Couriers: 16
Long Haul Couriers: 17
Dockyard Workers: 16
Gas Workers: 3
Hay Merchants: 6
Leech Collectors: 21
Millers: 16
Miners: 17
Oilmen and Polishers: 13
Postmen: 17
Pure Finder: 10
Skinners: 21
Sugar Refiners: 4
Tosher: 13
Warehousemen: 23
Watercarriers: 17
Watermen, Bargemen, etc.: 22
Skilled Laborers
Accountants: 10
Alchemist: 11
Clerk: 17
Dentists: 8
Educators: 20
Engineers: 11
Gardeners: 7
Mages: 5
Plumbers: 8
Pharmacist: 9
Professors: 3
Scientists: 6
Wizards: 3
Civil Servants
Adventurers: 7
Bankers: 11
Civil Clerks: 17
Civic Iudex: 9
Consultants: 5
Exorcist: 18
Fixers: 9
Kami Clerk: 14
Landlords: 15
Lawyers: 9
Legend Keepers: 13
Militia Officers: 66
Monks, Monastic: 24
Monks, Civic: 24
Historian, Oral: 18
Historian, Textual: 9
Policemen, Sheriffs, etc.: 19
Priests: 39
Rangers: 10
Rat Catchers: 12
Scholars: 12
Spiritualist: 14
Slayers: 4
Storytellers: 29
Military Officers: 25
Cottage Industries
Brewers: 21
Comfort Services: 25
Enchanters: 9
Herbalists: 8
Jaminators: 24
Needleworkers: 26
Potters: 12
Preserve Makers: 23
Quilters: 11
Seamsters: 39
Spinners: 23
Tinker: 8
Weaver: 19
Artists
Actors: 8
Architects: 3
Bards: 11
Costumers: 4
Dancers: 9
Drafters: 5
Engravers: 6
Fine Furniture Carpenters: 3
Glaziers: 8
Inlayers: 7
Musicians: 22
Painters, Art: 4
Playwrights: 8
Sculptors, Art: 6
Wood Carvers: 26
Writers: 31
Produce Industries
Butter Churners: 24
Canners: 24
Cheesmakers: 30
Ice Merchants: 3
Millers: 16
Picklers: 13
Smokers: 10
Stockmakers: 9
Tobacconists: 12
Tallowmakers: 17
2937 of Slæ̈rn Kond-mamno's population work within a Foundational Occupation.
165 work in Agriculture
664 work as Craftsmen
238 work as Merchants
464 work as Service Workers
289 work as General Laborers
118 work as Skilled Laborers
432 work as Civil Servants
248 work in Cottage Industries
161 work as Artists
158 work in Produce Industries
4415 of Slæ̈rn Kond-mamno's population do not work in a formal occupation, but do contribute to the local economy. 639 (8%) are noncontributers.
Points of Interest
The roads leading into Slæ̈rn Kond-mamno possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
Almost every community has some problem with bandits and highwaymen, but Slæ̈rn Kond-mamno is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.
The the a pair of goggles of Abjuration, an a pair of goggles imbued with great amounts of Abjuration energies was created near Slæ̈rn Kjollïjk-jät by in time immemorial, reportedly some time during the early 2nd century.